Here's an example of how to spawn in 4 Greek Trebuchets with 1 experience, Level 2 Armor, and Level 3 Weapons in Constantinople: create_unit Constantinople "GR Trebuchet" 4 1 2 3. Treat the unit ID as if it was multiple words and then add a prefix to denote the culture group. Units like artillery and general's bodyguard have different appearances depending on the culture group. Here's an example of how to spawn in 5 Desert Archers with 0 experience, Level 1 Armor, and Level 0 Weapons in Gaza: create_unit Gaza "Desert Archers" 5 0 1 0. If the unit id is more than one word, remember to include quotes around the id. If you are dealing with a city with strange marks, like umlots, you can rename the city by clicking on the town's name at the top of the construction window. Here's an example of how to spawn in 3 Huscarls with 9 experience, Level 2 Armor, and Level 3 Weapons in London: create_unit London Huscarls 3 9 2 3. Unfortunately, this can mean that special units like the Boyar or Hand Gunners may not function very well if spawned in for the wrong nation. When you spawn in a unit with the create_unit command that is not intended for that faction, the unit card uses the placeholder texture and the unit's texture in-battle has some issues as shown in the image. I advise only using settlements to spawn in units as the in-game name of a character is not necessarily the name the game uses to refer to them. The weapon number must be from 0-3, inclusive. The armor number must be from 0-3, inclusive. The experience number must be from 0-9, inclusive. You can't spawn more than 5 units per command. Provided you use quotation marks for the unit ID, you do not have to worry about capitalization, but it does matter for character and settlement names. There are some unfortunate limitations and quirks to this command. This section will cover how to use the create_unit command.
Houston (Rocket Launcher) Create_Unit Guide Give_ancillary this ibn_khaldun Special Units Give_ancillary this arnold_von_winkelried Give_ancillary this nicolau_copernicus General Traits And Ancillaries Give_ancillary this veil_of_veronica Spy/Assassin Traits And Ancillaries Give_trait this AgentPiety 1 (this command maxs out an character's piety)
Give_trait this Forced Religious 2 (3 decreases troop morale) Give_trait this TheologiansGuildTrained 1 Give_ancillary this merchant_clerk Priest/Inquisitor Traits And Ancillaries Give_trait this SecurityMerchant 1 (2 has -1 finance so I prefer 1) Give_trait this Monopolist 2 (3 has -1 personal security so I always preferred 2) Give_ancillary this strapping_stallion Merchant Traits And Ancillaries Give_ancillary this foreign_dignitary Princess Traits And Ancillaries